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#ifndef _FRAME_IMPL_H
#define _FRAME_IMPL_H

#include <utouch/frame.h>

struct utouch_frame_engine {
	int num_frames;
	int num_slots;
	int hold_ms;
	int frame;
	int slot;
	float max_orient;
	struct utouch_surface *surface;
	struct utouch_frame **frames;
	struct utouch_frame *next;
};

#endif