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<title>grail.git/src/grail-gestures.c, branch v1.0.9</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>https://bitmath.se/org/git/grail.git/atom?h=v1.0.9</id>
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<updated>2010-08-19T20:15:55+00:00</updated>
<entry>
<title>Add contact information to the property list</title>
<updated>2010-08-19T20:15:55+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-19T20:15:55+00:00</published>
<link rel='alternate' type='text/html' href='https://bitmath.se/org/git/grail.git/commit/?id=76f51a7675801acfe8e58c6a21192668d23d3320'/>
<id>urn:sha1:76f51a7675801acfe8e58c6a21192668d23d3320</id>
<content type='text'>
Add the five first contacts to the property list, and unify the
handling of all gesture types in this regard. To avoid duplication,
move the scaling of properties closer to the gesture recognizer.
Move all gesture event handling code to grail-event.c, simplifying
the structure somewhat.

Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>Use the touch_caps directly rather than grail_get_units()</title>
<updated>2010-08-19T19:38:54+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-19T19:38:54+00:00</published>
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<id>urn:sha1:61d778784817e349e5ef7e419adfc0b521b7e33a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simplify touch machinery</title>
<updated>2010-08-19T18:03:15+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-19T18:03:15+00:00</published>
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<id>urn:sha1:a704984e03d28b4be40e12c43be1b163bc9e09e2</id>
<content type='text'>
To be able to model touch information uniformly across all supported
devices, the semantics of the touch attributes has to be treated
explicitly. Drop the generic touch property array and replace it
by an actual structure. In addition, the touch-engine abstraction
turned out to not be needed, so drop it as well.

Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>split out bounding box computation</title>
<updated>2010-08-11T16:59:29+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-11T16:30:43+00:00</published>
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<id>urn:sha1:9b020a9c6ff875c5f6511b50480f07beabb9a694</id>
<content type='text'>
Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>janitor: conformant argument order in api</title>
<updated>2010-08-11T16:59:29+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-11T16:27:19+00:00</published>
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<id>urn:sha1:f8a8cef40683979055d54c720a2a251d273b04e7</id>
<content type='text'>
Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>change rotation units to angles</title>
<updated>2010-08-10T16:30:17+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-10T16:26:56+00:00</published>
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<id>urn:sha1:5abd33f31af910fe1cbdd270bbd2c1342799b576</id>
<content type='text'>
Use angle units, such that a complete revolution corresponds
to 2 pi.

Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>Filter abs events by default in grail-gesture</title>
<updated>2010-08-10T14:04:18+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-10T13:40:08+00:00</published>
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<id>urn:sha1:a9a0e2c02bdd6e9dfdff523705e7afcb47e82adb</id>
<content type='text'>
Also connect the timeout for press with the timeout of tapping.

Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>Add property declarations to grail-types</title>
<updated>2010-08-10T14:04:18+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-10T11:45:52+00:00</published>
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<id>urn:sha1:da425afd6199995ac7b6f23bf8744a435cc02e23</id>
<content type='text'>
Also add accumulated values for delta and velocity properties.

Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>Trim the bars for action somewhat</title>
<updated>2010-08-08T10:05:20+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-08T09:18:35+00:00</published>
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<id>urn:sha1:110d9b707d42d6ae8dbb2ee6a72af24425f5b861</id>
<content type='text'>
Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
<entry>
<title>Keep both raw and action delta in move model</title>
<updated>2010-08-08T10:05:16+00:00</updated>
<author>
<name>Henrik Rydberg</name>
<email>rydberg@euromail.se</email>
</author>
<published>2010-08-08T09:07:20+00:00</published>
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<id>urn:sha1:3c63b1e6cc9eb7379e7687a5faec778c5dbfdc98</id>
<content type='text'>
Accumulated values can be obtained either by using the raw_delta,
which is the actual (filtered) change between frames, or by using
the action delta, which sums up to the same position, but in a non-
linear fashion. Use the raw delta for pointer gestures.

Signed-off-by: Henrik Rydberg &lt;rydberg@euromail.se&gt;
</content>
</entry>
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