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authorHenrik Rydberg <rydberg@bitmath.org>2010-07-20 12:01:32 +0200
committerHenrik Rydberg <rydberg@euromail.se>2010-08-05 22:48:37 +0200
commit3b9c20f869a2f55bd9953665c9e7fd713db4ff43 (patch)
treee7cedff7354612d0dd97e2f0f7584d58bff3b223 /include/touch-engine.h
parent49922aacc4e6361e2a11dd2ce8460c80b41ab493 (diff)
Merge in fix of dev package. This patch moves header files around, and does not contain any logic changes.
Signed-off-by: Henrik Rydberg <rydberg@bitmath.org>
Diffstat (limited to 'include/touch-engine.h')
-rw-r--r--include/touch-engine.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/include/touch-engine.h b/include/touch-engine.h
deleted file mode 100644
index 389c2a7..0000000
--- a/include/touch-engine.h
+++ /dev/null
@@ -1,56 +0,0 @@
1/*****************************************************************************
2 *
3 * grail - Gesture Recognition And Instantiation Library
4 *
5 * Copyright (C) 2010 Canonical Ltd.
6 *
7 * This program is free software: you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License along
18 * with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * Authors:
21 * Henrik Rydberg <rydberg@bitmath.org>
22 *
23 ****************************************************************************/
24
25#ifndef _GRAIL_TOUCH_ENGINE_H
26#define _GRAIL_TOUCH_ENGINE_H
27
28#include <touch-dev.h>
29
30#define DIM_TOUCHES 32
31
32struct touch_frame {
33 int ntouch;
34 int slot;
35 struct touch touch[DIM_TOUCHES];
36};
37
38static inline int next_slot(const struct touch_frame *frame, int slot)
39{
40 return frame->touch[slot].next;
41}
42
43struct touch_engine {
44 void (*sync)(struct touch_engine *engine, touch_time_t time);
45 struct touch_frame frame;
46 void *priv;
47};
48
49void touch_engine_init(struct touch_engine *engine,
50 void (*sync)(struct touch_engine *engine,
51 touch_time_t time),
52 void *priv);
53void touch_engine_attach(struct touch_engine *engine, struct touch_dev *dev);
54void touch_engine_detach(struct touch_engine *engine, struct touch_dev *dev);
55
56#endif