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* Replace touch logic with utouch frame engineHenrik Rydberg2011-01-021-3/+3
| | | | | | | | | | | The original grail uses an internal touch framework and exports some touch information as extended attributes to gesture events. This was never quite the intention, but rather to expose gestures and touches on a similar footing, such that grail can be input agnostic. This patch starts off by replacing the internal touch framework with the utouch-frame engine. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Add contact information to the property listHenrik Rydberg2010-08-191-12/+5
| | | | | | | | | | Add the five first contacts to the property list, and unify the handling of all gesture types in this regard. To avoid duplication, move the scaling of properties closer to the gesture recognizer. Move all gesture event handling code to grail-event.c, simplifying the structure somewhat. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* api: add bounding box to rotate gesturesHenrik Rydberg2010-08-111-3/+13
| | | | Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Add environment and meta gesturesHenrik Rydberg2010-08-111-0/+41
| | | | | | | | | | | With meta gestures, the gesture starts given a certain number of fingers, but can then continue even if the number of fingers change. By configuration, such gestures live on a different priority plane from normal gestures. To match window manager specs, this patch adds the environment and meta planes, and add drag, pinch and rotate gestures initiated with three and four fingers, respectively. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Add property declarations to grail-typesHenrik Rydberg2010-08-101-4/+12
| | | | | | Also add accumulated values for delta and velocity properties. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* api: Rename gestures to conform to design docsHenrik Rydberg2010-08-101-4/+4
| | | | | | Use the names drag, pinch and rotate, and remove the combo gesture. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Keep both raw and action delta in move modelHenrik Rydberg2010-08-081-1/+1
| | | | | | | | | Accumulated values can be obtained either by using the raw_delta, which is the actual (filtered) change between frames, or by using the action delta, which sums up to the same position, but in a non- linear fashion. Use the raw delta for pointer gestures. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* gesture: Improved tickle/active logicHenrik Rydberg2010-08-071-3/+6
| | | | | Reorganize the mode model to use bitmasks for tickle and active, and refine the tickle logic for each gesture.
* Update README and copyright in all filesHenrik Rydberg2010-08-061-3/+1
| | | | | | Add the author to the copyright, courtesy of Canonical Ltd. Signed-off-by: Henrik Rydberg <rydberg@bitmath.org>
* initial bzr repo at rev 27Henrik Rydberg2010-08-061-0/+66