| Commit message (Collapse) | Author | Age | Files | Lines |
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Use angle units, such that a complete revolution corresponds
to 2 pi.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Also connect the timeout for press with the timeout of tapping.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Also add accumulated values for delta and velocity properties.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Accumulated values can be obtained either by using the raw_delta,
which is the actual (filtered) change between frames, or by using
the action delta, which sums up to the same position, but in a non-
linear fashion. Use the raw delta for pointer gestures.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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For transient gestures like taps, use update only.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Reorganize the mode model to use bitmasks for tickle and active,
and refine the tickle logic for each gesture.
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Add the author to the copyright, courtesy of Canonical Ltd.
Signed-off-by: Henrik Rydberg <rydberg@bitmath.org>
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