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path: root/src/grail-gestures.h
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* Add contact information to the property listHenrik Rydberg2010-08-191-2/+0
| | | | | | | | | | Add the five first contacts to the property list, and unify the handling of all gesture types in this regard. To avoid duplication, move the scaling of properties closer to the gesture recognizer. Move all gesture event handling code to grail-event.c, simplifying the structure somewhat. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* split out bounding box computationHenrik Rydberg2010-08-111-0/+2
| | | | Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Add environment and meta gesturesHenrik Rydberg2010-08-111-3/+17
| | | | | | | | | | | With meta gestures, the gesture starts given a certain number of fingers, but can then continue even if the number of fingers change. By configuration, such gestures live on a different priority plane from normal gestures. To match window manager specs, this patch adds the environment and meta planes, and add drag, pinch and rotate gestures initiated with three and four fingers, respectively. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Make tapping position appear properlyHenrik Rydberg2010-08-101-0/+2
| | | | Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Filter abs events by default in grail-gestureHenrik Rydberg2010-08-101-1/+3
| | | | | | Also connect the timeout for press with the timeout of tapping. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Add property declarations to grail-typesHenrik Rydberg2010-08-101-0/+8
| | | | | | Also add accumulated values for delta and velocity properties. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* api: Rename gestures to conform to design docsHenrik Rydberg2010-08-101-2/+2
| | | | | | Use the names drag, pinch and rotate, and remove the combo gesture. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* Keep both raw and action delta in move modelHenrik Rydberg2010-08-081-1/+6
| | | | | | | | | Accumulated values can be obtained either by using the raw_delta, which is the actual (filtered) change between frames, or by using the action delta, which sums up to the same position, but in a non- linear fashion. Use the raw delta for pointer gestures. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
* gesture: Improved tickle/active logicHenrik Rydberg2010-08-071-3/+9
| | | | | Reorganize the mode model to use bitmasks for tickle and active, and refine the tickle logic for each gesture.
* treat one-finger moves in move model and simplify tapping logicHenrik Rydberg2010-08-071-2/+1
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* Update README and copyright in all filesHenrik Rydberg2010-08-061-3/+1
| | | | | | Add the author to the copyright, courtesy of Canonical Ltd. Signed-off-by: Henrik Rydberg <rydberg@bitmath.org>
* initial bzr repo at rev 27Henrik Rydberg2010-08-061-0/+77