Split gestures into recognition and application ----------------------------------------------- Gesture detection is not an exact science, but the algorithms inevitably involve decisions influenced by what gestures are available to choose from. Therefore, the recognition should be considered an inherent property of the device itself, regardless of user interaction context. Just imagine having a keyboard that resized slightly everytime you switched from chrome to gimp. Tag events as being part of a gesture ------------------------------------- One of the problems faced when replacing one set of events with another is where and how this filtering should take place. One window might listen for spiral gestures, whereas another window is a paint program where you actually want to draw a spiral. By introducing a relation between a gesture and an event, filtering becomes something simple that can be performed close to the window. The relation can be implemented as a bitmask representing what gestures the event is part of. Help the client to keep track of active gestures ------------------------------------------------ A gesture starts, continues, and either completes or aborts. A client that listens to a subset of gestures will have to keep track. Compatible to Qt approach. Would there be client feedback on confirmation?