/***************************************************************************** * * grail - Gesture Recognition And Instantiation Library * * Copyright (C) 2010 Canonical Ltd. * Copyright (C) 2010 Henrik Rydberg * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * ****************************************************************************/ #include "grail-recognizer.h" #include #include static const int getype[DIM_TOUCH + 1] = { 0, 0, GRAIL_TYPE_COMBO2, GRAIL_TYPE_COMBO3, GRAIL_TYPE_COMBO4, GRAIL_TYPE_COMBO5, }; static const int fm_mask = 0x0f; int gru_combo(struct grail *ge, const struct touch_frame *frame) { struct gesture_recognizer *gru = ge->gru; struct combo_model *state = &gru->combo; struct move_model *move = &gru->move; grail_prop_t prop[DIM_GRAIL_PROP]; int mask = state->active ? (move->active & fm_mask) : fm_mask; if (!move->multi) { if (state->active) { gru_end(ge, state->gid, move); state->active = 0; } return 0; } if (!(move->tickle & mask)) return 0; if (!state->active) { int type = getype[move->ntouch]; if (!type) return 0; state->gid = gin_gid_begin(ge, type, PRIO_GESTURE, frame); state->active = 1; } if (!(move->active & fm_mask)) return 0; prop[0] = move->fm[FM_X].delta; prop[1] = move->fm[FM_Y].delta; prop[2] = move->fm[FM_R].delta; prop[3] = move->fm[FM_A].delta; gru_event(ge, state->gid, move, prop, 4); return 1; }