/***************************************************************************** * * grail - Gesture Recognition And Instantiation Library * * Copyright (C) 2010 Canonical Ltd. * Copyright (C) 2010 Henrik Rydberg * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * ****************************************************************************/ #include "grail-recognizer.h" #include #include static const int getype[DIM_TOUCH + 1] = { 0, 0, GRAIL_TYPE_ROTATE2, GRAIL_TYPE_ROTATE3, GRAIL_TYPE_ROTATE4, GRAIL_TYPE_ROTATE5, }; static const int fm_mask = 0x08; static void set_props(const struct gesture_inserter *gin, struct combo_model *s, const struct move_model *m, const struct utouch_frame *frame) { s->prop[GRAIL_PROP_ROTATE_DA] = m->fm[FM_A].action_delta; s->prop[GRAIL_PROP_ROTATE_VA] = m->fm[FM_A].velocity; s->prop[GRAIL_PROP_ROTATE_A] = m->fm[FM_A].value; s->nprop = 3; s->nprop += gin_add_contact_props(gin, s->prop + s->nprop, frame); } int gru_rotate(struct grail *ge, const struct utouch_frame *frame) { struct gesture_recognizer *gru = ge->gru; struct combo_model *state = &gru->rotate; struct move_model *move = &gru->move; int mask = state->active ? (move->active & fm_mask) : fm_mask; if (!move->multi) { if (state->active) { gru_end(ge, state->gid, move, state->prop, state->nprop); state->active = 0; } return 0; } if ((move->timeout & fm_mask) == fm_mask) { if (state->active) { gin_gid_discard(ge, state->gid); state->active = 0; } return 0; } if (!(move->tickle & mask)) return 0; if (!state->active) { int type = getype[move->ntouch]; if (!type) return 0; state->gid = gin_gid_begin(ge, type, PRIO_GESTURE, frame); state->active = 1; } if (!(move->active & fm_mask)) return 0; set_props(ge->gin, state, move, frame); gru_event(ge, state->gid, move, state->prop, state->nprop); return 1; } int gru_winrotate(struct grail *ge, const struct utouch_frame *frame) { struct gesture_recognizer *gru = ge->gru; struct combo_model *state = &gru->winrotate; struct move_model *move = &gru->move; int mask = state->active ? (move->active & fm_mask) : fm_mask; if (!move->multi) { if (state->active && out_of_bounds(state, move)) { gru_end(ge, state->gid, move, state->prop, state->nprop); state->active = 0; } return 0; } if ((move->timeout & fm_mask) == fm_mask) { if (state->active) { gin_gid_discard(ge, state->gid); state->active = 0; } return 0; } if (!(move->tickle & mask)) return 0; if (!state->active) { if (move->ntouch == 4) { state->gid = gin_gid_begin(ge, GRAIL_TYPE_MROTATE, PRIO_META, frame); state->mintouch = 2; state->maxtouch = 4; state->active = 1; } else if (move->ntouch == 3) { state->gid = gin_gid_begin(ge, GRAIL_TYPE_EROTATE, PRIO_ENV, frame); state->mintouch = 2; state->maxtouch = 3; state->active = 1; } else { return 0; } } if (!(move->active & fm_mask)) return 0; set_props(ge->gin, state, move, frame); gru_event(ge, state->gid, move, state->prop, state->nprop); return 1; }