/***************************************************************************** * * grail - Gesture Recognition And Instantiation Library * * Copyright (C) 2010 Canonical Ltd. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * Authors: * Henrik Rydberg * ****************************************************************************/ #include "grail-recognizer.h" #include void gru_reset_scroll(struct grail *ge, const struct touch_frame *frame) { struct gesture_inserter *gin = ge->gin; struct gesture_recognizer *gru = ge->gru; struct scroll_model *state = &gru->scroll; struct move_model *move = &gru->move; gin_gesture_discard_type(gin, GRAIL_TYPE_SCROLL); state->x = move->x; state->y = move->y; state->active = 0; state->moving = 0; } int gru_scroll(struct grail *ge, const struct touch_frame *frame) { struct gesture_inserter *gin = ge->gin; struct gesture_recognizer *gru = ge->gru; struct scroll_model *state = &gru->scroll; struct move_model *move = &gru->move; grail_prop_t prop[DIM_GRAIL_PROP]; float dx, dy; int i; dx = move->x - state->x; dy = move->y - state->y; if (fabs(dx) < 1 && fabs(dy) < 1) return 0; if (!state->active) { i = gin_gesture_begin(ge, GRAIL_TYPE_SCROLL, 1, frame->touches, sizeof(frame->touches)); state->geslot = i; state->active = 1; } if (!state->moving && fabs(dx) < move->xbar && fabs(dy) < move->ybar) return 0; state->moving = 1; prop[0] = dx; prop[1] = dy; gin_gesture_event(gin, state->geslot, move->x, move->y, move->ntouch, prop, 2); state->x = move->x; state->y = move->y; return 1; }