/***************************************************************************** * * grail - Gesture Recognition And Instantiation Library * * Copyright (C) 2010 Canonical Ltd. * Copyright (C) 2010 Henrik Rydberg * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * ****************************************************************************/ #include "grail-recognizer.h" #include #include static const int getype[DIM_TOUCH + 1] = { -1, GRAIL_TYPE_TOUCH1, GRAIL_TYPE_TOUCH2, GRAIL_TYPE_TOUCH3, GRAIL_TYPE_TOUCH4, GRAIL_TYPE_TOUCH5, }; int gru_touch(struct grail *ge, const struct utouch_frame *frame) { struct gesture_recognizer *gru = ge->gru; struct combo_model *state = &gru->touch; struct move_model *move = &gru->move; if (frame->slot_revision != frame->prev->slot_revision) { if (state->active) { gru_end(ge, state->gid, move, state->prop, state->nprop); state->active = 0; } } if (!state->active) { int type = getype[move->ntouch]; if (type <= 0) return 0; state->gid = gin_gid_begin(ge, type, -PRIO_GESTURE, frame); state->active = 1; } if (move->time - move->fm[FM_X].original_ms <= move->fm[FM_X].hold_ms) return 0; state->nprop = gin_add_contact_props(ge->gin, state->prop, frame); gru_event(ge, state->gid, move, state->prop, state->nprop); return 1; } int gru_wintouch(struct grail *ge, const struct utouch_frame *frame) { struct gesture_recognizer *gru = ge->gru; struct combo_model *state = &gru->wintouch; struct move_model *move = &gru->move; if (frame->slot_revision != frame->prev->slot_revision) { if (state->active && out_of_bounds(state, move)) { gru_end(ge, state->gid, move, state->prop, state->nprop); state->active = 0; } } if (!state->active) { if (move->ntouch == 4) { state->gid = gin_gid_begin(ge, GRAIL_TYPE_MTOUCH, -PRIO_META, frame); state->mintouch = 1; state->maxtouch = 4; state->active = 1; } else if (move->ntouch == 3) { state->gid = gin_gid_begin(ge, GRAIL_TYPE_ETOUCH, -PRIO_ENV, frame); state->mintouch = 1; state->maxtouch = 3; state->active = 1; } else { return 0; } } if (move->time - move->fm[FM_X].original_ms <= move->fm[FM_X].hold_ms) return 0; state->nprop = gin_add_contact_props(ge->gin, state->prop, frame); gru_event(ge, state->gid, move, state->prop, state->nprop); return 1; }