/***************************************************************************** * * grail - Gesture Recognition And Instantiation Library * * Copyright (C) 2010 Canonical Ltd. * Copyright (C) 2010 Henrik Rydberg * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * ****************************************************************************/ #ifndef _GRAIL_INSERTER_H #define _GRAIL_INSERTER_H #include #include #include "gebuf.h" #define DIM_EV_TYPE EV_CNT #define DIM_EV_TYPE_BYTES ((DIM_EV_TYPE + 7) >> 3) #define DIM_INSTANCE 32 #define DIM_INSTANCE_BYTES ((DIM_INSTANCE + 7) >> 3) #define DIM_CLIENT 32 struct slot_state { int type; int priority; int id; int status; int nclient; struct grail_client_id client_id[DIM_CLIENT]; grail_mask_t span[DIM_TOUCH_BYTES]; struct gebuf buf; }; int gin_init(struct grail *ge); void gin_destroy(struct grail *ge); void gin_frame_begin(struct grail *ge, const struct touch_frame *frame); void gin_frame_end(struct grail *ge, grail_mask_t *filtered, int max_filtered, const struct touch_frame *frame); int gin_gid_begin_select(struct grail *ge, int type, int priority, const grail_mask_t *span, int nspan); int gin_gid_begin(struct grail *ge, int type, int priority, const struct touch_frame *frame); void gin_gid_discard(struct grail *ge, int gid); void gin_gid_event(struct grail *ge, int gid, float x, float y, int ntouch, const grail_prop_t *prop, int nprop, int status); void gin_gid_end(struct grail *ge, int gid, float x, float y, int ntouch); #endif