/***************************************************************************** * * grail - Gesture Recognition And Instantiation Library * * Copyright (C) 2010 Canonical Ltd. * Copyright (C) 2010 Henrik Rydberg * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * ****************************************************************************/ #include #include /* see mtdev-mapping.h */ #define MTDEV_POSITION_X 5 #define MTDEV_POSITION_Y 6 #define MTDEV_ORIENTATION 4 #define MTDEV_PRESSURE 10 void touch_caps_init(struct touch_dev *dev) { const struct mtdev_caps *mt = &dev->mtdev.caps; struct touch_caps *caps = &dev->caps; caps->min_x = mt->abs[MTDEV_POSITION_X].minimum; caps->max_x = mt->abs[MTDEV_POSITION_X].maximum; caps->min_y = mt->abs[MTDEV_POSITION_Y].minimum; caps->max_y = mt->abs[MTDEV_POSITION_Y].maximum; caps->min_orient = mt->abs[MTDEV_ORIENTATION].minimum; caps->max_orient = mt->abs[MTDEV_ORIENTATION].maximum; caps->min_press = mt->abs[MTDEV_PRESSURE].minimum; caps->max_press = mt->abs[MTDEV_PRESSURE].maximum; if (caps->min_x == caps->max_x) { caps->min_x = 0; caps->max_x = 1024; } if (caps->min_y == caps->max_y) { caps->min_y = 0; caps->max_y = 768; } if (caps->min_orient == caps->max_orient) { caps->min_orient = 0; caps->max_orient = 1; } if (caps->min_press == caps->max_press) { caps->min_press = 0; caps->max_press = 256; } } float touch_angle(const struct touch_dev *dev, int orient) { const struct touch_caps *caps = &dev->caps; double div = caps->max_orient - caps->min_orient; return ((orient - caps->min_orient) / div - 0.5) * M_PI; } float touch_pressure(const struct touch_dev *dev, int press) { const struct touch_caps *caps = &dev->caps; return (press - caps->min_press) / (caps->max_press - caps->min_press); }