summaryrefslogtreecommitdiff
path: root/src/gestures-pinch.c
blob: 0ddffa443cd99e5194ce6f26e8941d64d2b70113 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/*****************************************************************************
 *
 * grail - Gesture Recognition And Instantiation Library
 *
 * Copyright (C) 2010 Canonical Ltd.
 * Copyright (C) 2010 Henrik Rydberg <rydberg@bitmath.org>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 ****************************************************************************/

#include "grail-recognizer.h"
#include <math.h>
#include <stdio.h>

static const int getype[DIM_TOUCH + 1] = {
	0,
	0,
	GRAIL_TYPE_PINCH2,
	GRAIL_TYPE_PINCH3,
	GRAIL_TYPE_PINCH4,
	GRAIL_TYPE_PINCH5,
};

static const int fm_mask = 0x04;

static void set_props(struct combo_model *s,
		      const struct move_model *m,
		      const struct touch_frame *frame)
{
	float x1, y1, x2, y2, x, y;
	int i;
	s->prop[GRAIL_PROP_PINCH_DR] = m->fm[FM_R].action_delta;
	s->prop[GRAIL_PROP_PINCH_VR] = m->fm[FM_R].velocity;
	s->prop[GRAIL_PROP_PINCH_R] = m->fm[FM_R].value;
	s->nprop = 3;
	if (!frame->nactive)
		return;
	x = frame->active[0]->prop[TP_POS_X];
	y = frame->active[0]->prop[TP_POS_Y];
	x1 = x2 = x;
	y1 = y2 = y;
	for (i = 1; i < frame->nactive; i++) {
		x = frame->active[i]->prop[TP_POS_X];
		y = frame->active[i]->prop[TP_POS_Y];
		if (x < x1)
			x1 = x;
		if (y < y1)
			y1 = y;
		if (x > x2)
			x2 = x;
		if (y > y2)
			y2 = y;
	}
	s->prop[GRAIL_PROP_PINCH_X1] = x1;
	s->prop[GRAIL_PROP_PINCH_Y1] = y1;
	s->prop[GRAIL_PROP_PINCH_X2] = x2;
	s->prop[GRAIL_PROP_PINCH_Y2] = y2;
	s->nprop = 7;
}

int gru_pinch(struct grail *ge,
	      const struct touch_frame *frame)
{
	struct gesture_recognizer *gru = ge->gru;
	struct combo_model *state = &gru->pinch;
	struct move_model *move = &gru->move;
	int mask = state->active ? (move->active & fm_mask) : fm_mask;
	if (!move->multi) {
		if (state->active) {
			gru_end(ge, state->gid, move,
				state->prop, state->nprop);
			state->active = 0;
		}
		return 0;
	}
	if (!(move->tickle & mask))
		return 0;
	if (!state->active) {
		int type = getype[move->ntouch];
		if (!type)
			return 0;
		state->gid = gin_gid_begin(ge, type, PRIO_GESTURE, frame);
		state->active = 1;
	}
	if (!(move->active & fm_mask))
		return 0;
	set_props(state, move, frame);
	gru_event(ge, state->gid, move, state->prop, state->nprop);
	return 1;
}