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#include "state.h"
/******************************************************/
void init_state(struct State *s)
{
memset(s, 0, sizeof(struct State));
}
/******************************************************/
void modify_state(struct State *s, const struct HWData* hw)
{
int i;
if (s->button[0] != hw->button[0])
xf86Msg(X_INFO, "multitouch: button changed\n");
for (i = 0; i < DIM_BUTTON; i++)
s->button[i] = hw->button[i];
}
/******************************************************/
const struct FingerState *find_finger(const struct State *s, int id)
{
int i;
for (i = 0; i < s->nfinger; i++)
if (s->finger[i].id == id)
return s->finger+i;
return NULL;
}
/******************************************************/
void output_state(const struct State *s)
{
}
/******************************************************/
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