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authorHenrik Rydberg <rydberg@bitmath.org>2010-08-04 16:47:43 +0200
committerHenrik Rydberg <rydberg@euromail.se>2010-08-05 22:48:38 +0200
commit697b5b5c7d2b1c46387061fcbed24cbee51d98ce (patch)
treeb8e8dbf02453f7c7dc31c691822a088123d21cd8 /src/grail-gestures.c
parent642d7ee26f347152a106d48ddad37a8059d36fb1 (diff)
Introduce tapping
Simplify some common parts of the recognizer code and add tapping to the gesture suite. Signed-off-by: Henrik Rydberg <rydberg@bitmath.org>
Diffstat (limited to 'src/grail-gestures.c')
-rw-r--r--src/grail-gestures.c128
1 files changed, 83 insertions, 45 deletions
diff --git a/src/grail-gestures.c b/src/grail-gestures.c
index d79da96..27f160b 100644
--- a/src/grail-gestures.c
+++ b/src/grail-gestures.c
@@ -25,12 +25,12 @@
25#include "grail-recognizer.h" 25#include "grail-recognizer.h"
26#include <math.h> 26#include <math.h>
27 27
28static const float SN_MOVE = 50; 28static const float SN_MOVE = 200;
29static const float SN_ZOOM = 50; 29static const float SN_ZOOM = 200;
30static const float SN_ROTATE = 200; 30static const float SN_ROTATE = 200;
31static const float BAR_MOVE = 1; 31static const float BAR_MOVE = 4;
32static const float BAR_ZOOM = 2; 32static const float BAR_ZOOM = 12;
33static const float BAR_ROTATE = 4; 33static const float BAR_ROTATE = 12;
34 34
35static void compute_position(float *x, float *y, 35static void compute_position(float *x, float *y,
36 const struct touch_frame *frame) 36 const struct touch_frame *frame)
@@ -89,15 +89,34 @@ static float compute_rotation(float x, float y, float r,
89 return da; 89 return da;
90} 90}
91 91
92static float move_filter(float x, float x0, float fuzz) 92static float move_filter(const struct filter_model *m, float val)
93{ 93{
94 if (x > x0 - fuzz / 2 && x < x0 + fuzz / 2) 94 if (val > m->val - m->fuzz / 2 && val < m->val + m->fuzz / 2)
95 return x0; 95 return m->val;
96 if (x > x0 - fuzz && x < x0 + fuzz) 96 if (val > m->val - m->fuzz && val < m->val + m->fuzz)
97 return (x0 * 3 + x) / 4; 97 return (m->val * 3 + val) / 4;
98 if (x > x0 - fuzz * 2 && x < x0 + fuzz * 2) 98 if (val > m->val - m->fuzz * 2 && val < m->val + m->fuzz * 2)
99 return (x0 + x) / 2; 99 return (m->val + val) / 2;
100 return x; 100 return val;
101}
102
103static int move_reset(struct filter_model *m, float val)
104{
105 m->delta = 0;
106 m->tickle = 0;
107 m->active = 0;
108 m->val = val;
109 m->orig = val;
110}
111
112static int move_update(struct filter_model *m, float val)
113{
114 m->delta = val - m->val;
115 m->tickle = fabs(m->delta) > 0;
116 m->val = val;
117 if (!m->active && fabs(val - m->orig) > m->bar)
118 m->active = 1;
119 return m->active;
101} 120}
102 121
103void gru_init_motion(struct grail *ge, const struct touch_dev_caps *caps) 122void gru_init_motion(struct grail *ge, const struct touch_dev_caps *caps)
@@ -107,44 +126,63 @@ void gru_init_motion(struct grail *ge, const struct touch_dev_caps *caps)
107 float x = caps->info[TP_POS_X].maximum - caps->info[TP_POS_X].minimum; 126 float x = caps->info[TP_POS_X].maximum - caps->info[TP_POS_X].minimum;
108 float y = caps->info[TP_POS_Y].maximum - caps->info[TP_POS_Y].minimum; 127 float y = caps->info[TP_POS_Y].maximum - caps->info[TP_POS_Y].minimum;
109 float r = sqrt(x * x + y * y); 128 float r = sqrt(x * x + y * y);
110 state->xfuzz = x / SN_MOVE; 129 state->x.fuzz = x / SN_MOVE;
111 state->yfuzz = y / SN_MOVE; 130 state->y.fuzz = y / SN_MOVE;
112 state->rfuzz = r / SN_ZOOM; 131 state->r.fuzz = r / SN_ZOOM;
113 state->afuzz = r / SN_ROTATE; 132 state->a.fuzz = r / SN_ROTATE;
114 state->xbar = BAR_MOVE * state->xfuzz; 133 state->x.bar = BAR_MOVE * state->x.fuzz;
115 state->ybar = BAR_MOVE * state->yfuzz; 134 state->y.bar = BAR_MOVE * state->y.fuzz;
116 state->rbar = BAR_ZOOM * state->rfuzz; 135 state->r.bar = BAR_ZOOM * state->r.fuzz;
117 state->abar = BAR_ROTATE * state->afuzz; 136 state->a.bar = BAR_ROTATE * state->a.fuzz;
137 state->motion = 0;
118} 138}
119 139
120void gru_reset_motion(struct grail *ge, 140void gru_motion(struct grail *ge,
121 const struct touch_frame *frame) 141 const struct touch_frame *frame)
122{ 142{
123 struct gesture_recognizer *gru = ge->gru; 143 struct gesture_recognizer *gru = ge->gru;
124 struct move_model *state = &gru->move; 144 struct move_model *state = &gru->move;
125 compute_position(&state->x, &state->y, frame); 145 int na = 0, nt = frame->nactive;
126 state->r = compute_radius(state->x, state->y, frame); 146 float x, y, r, a;
127 state->a = 0; 147 compute_position(&x, &y, frame);
128 state->ntouch = frame->nactive; 148 if (nt < 2 || frame->ncreate || frame->ndestroy) {
149 r = compute_radius(x, y, frame);
150 a = 0;
151 move_reset(&state->x, x);
152 move_reset(&state->y, y);
153 move_reset(&state->r, r);
154 move_reset(&state->a, a);
155 state->motion = 0;
156 } else {
157 x = move_filter(&state->x, x);
158 y = move_filter(&state->y, y);
159 r = compute_radius(x, y, frame);
160 r = move_filter(&state->r, r);
161 a = state->a.val + compute_rotation(x, y, r, &gru->frame, frame);
162 //a = move_filter(&state->a, a);
163 na += move_update(&state->x, x);
164 na += move_update(&state->y, y);
165 na += move_update(&state->r, r);
166 na += move_update(&state->a, a);
167 state->motion = 1;
168 }
169 state->nactive = na;
170 state->ntouch = nt;
171 state->time = frame->time;
129} 172}
130 173
131void gru_compute_motion(struct grail *ge, 174void gru_event(struct grail *ge, int gid,
132 const struct touch_frame *frame) 175 const struct move_model *move,
176 const grail_prop_t *prop, int nprop)
133{ 177{
134 struct gesture_inserter *gin = ge->gin; 178 gin_gid_event(ge, gid,
135 struct gesture_recognizer *gru = ge->gru; 179 move->x.val, move->y.val, move->ntouch,
136 struct move_model *state = &gru->move; 180 prop, nprop,
137 float x, y, r, a; 181 GRAIL_STATUS_UPDATE);
138 compute_position(&x, &y, frame);
139 x = move_filter(x, state->x, state->xfuzz);
140 y = move_filter(y, state->y, state->yfuzz);
141 r = compute_radius(x, y, frame);
142 r = move_filter(r, state->r, state->rfuzz);
143 a = state->a + compute_rotation(x, y, r, &gru->frame, frame);
144 a = move_filter(a, state->a, state->afuzz);
145 state->x = x;
146 state->y = y;
147 state->r = r;
148 state->a = a;
149 state->ntouch = frame->nactive;
150} 182}
183
184void gru_end(struct grail *ge, int gid, const struct move_model *move)
185{
186 gin_gid_end(ge, gid, move->x.val, move->y.val, move->ntouch);
187}
188