diff options
| author | Henrik Rydberg <rydberg@bitmath.org> | 2010-08-03 15:01:50 +0200 |
|---|---|---|
| committer | Henrik Rydberg <rydberg@euromail.se> | 2010-08-05 22:48:38 +0200 |
| commit | d07c43f9f19dc0ee38aaf44947cfc396f437490e (patch) | |
| tree | 2f9af561594a1de5553ba85b69b50bee421d5507 /src/grail-gestures.c | |
| parent | 342a43e7b2ceec1dd200bffa24b052fec33f5bdc (diff) | |
Introduce zoom, rotate and combo gestures
Introduce grail_mask bit functions, and add new gestures as separate
functions, referring to the same move model.
Signed-off-by: Henrik Rydberg <rydberg@bitmath.org>
Diffstat (limited to 'src/grail-gestures.c')
| -rw-r--r-- | src/grail-gestures.c | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/grail-gestures.c b/src/grail-gestures.c new file mode 100644 index 0000000..d79da96 --- /dev/null +++ b/src/grail-gestures.c | |||
| @@ -0,0 +1,150 @@ | |||
| 1 | /***************************************************************************** | ||
| 2 | * | ||
| 3 | * grail - Gesture Recognition And Instantiation Library | ||
| 4 | * | ||
| 5 | * Copyright (C) 2010 Canonical Ltd. | ||
| 6 | * | ||
| 7 | * This program is free software: you can redistribute it and/or modify it | ||
| 8 | * under the terms of the GNU General Public License as published by the | ||
| 9 | * Free Software Foundation, either version 3 of the License, or (at your | ||
| 10 | * option) any later version. | ||
| 11 | * | ||
| 12 | * This program is distributed in the hope that it will be useful, but | ||
| 13 | * WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
| 15 | * General Public License for more details. | ||
| 16 | * | ||
| 17 | * You should have received a copy of the GNU General Public License along | ||
| 18 | * with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 19 | * | ||
| 20 | * Authors: | ||
| 21 | * Henrik Rydberg <rydberg@bitmath.org> | ||
| 22 | * | ||
| 23 | ****************************************************************************/ | ||
| 24 | |||
| 25 | #include "grail-recognizer.h" | ||
| 26 | #include <math.h> | ||
| 27 | |||
| 28 | static const float SN_MOVE = 50; | ||
| 29 | static const float SN_ZOOM = 50; | ||
| 30 | static const float SN_ROTATE = 200; | ||
| 31 | static const float BAR_MOVE = 1; | ||
| 32 | static const float BAR_ZOOM = 2; | ||
| 33 | static const float BAR_ROTATE = 4; | ||
| 34 | |||
| 35 | static void compute_position(float *x, float *y, | ||
| 36 | const struct touch_frame *frame) | ||
| 37 | { | ||
| 38 | int i, n = frame->nactive; | ||
| 39 | *x = 0; | ||
| 40 | *y = 0; | ||
| 41 | if (n < 1) | ||
| 42 | return; | ||
| 43 | for (i = 0; i < n; i++) { | ||
| 44 | const struct touch *t = frame->active[i]; | ||
| 45 | *x += t->prop[TP_POS_X]; | ||
| 46 | *y += t->prop[TP_POS_Y]; | ||
| 47 | } | ||
| 48 | *x /= n; | ||
| 49 | *y /= n; | ||
| 50 | } | ||
| 51 | |||
| 52 | static float compute_radius(float x, float y, | ||
| 53 | const struct touch_frame *frame) | ||
| 54 | { | ||
| 55 | int i, n = frame->nactive; | ||
| 56 | float r = 0, r2 = 0; | ||
| 57 | if (n < 2) | ||
| 58 | return r; | ||
| 59 | for (i = 0; i < n; i++) { | ||
| 60 | const struct touch *t = frame->active[i]; | ||
| 61 | float dx = t->prop[TP_POS_X] - x; | ||
| 62 | float dy = t->prop[TP_POS_Y] - y; | ||
| 63 | r2 += dx * dx + dy * dy; | ||
| 64 | } | ||
| 65 | r2 /= n; | ||
| 66 | r = sqrt(r2); | ||
| 67 | return r; | ||
| 68 | } | ||
| 69 | |||
| 70 | static float compute_rotation(float x, float y, float r, | ||
| 71 | const struct touch_frame *prev, | ||
| 72 | const struct touch_frame *frame) | ||
| 73 | { | ||
| 74 | int i, n = frame->nactive; | ||
| 75 | float da = 0, da2 = 0; | ||
| 76 | if (n < 2) | ||
| 77 | return da; | ||
| 78 | for (i = 0; i < n; i++) { | ||
| 79 | const struct touch *t = frame->active[i]; | ||
| 80 | const struct touch *ot = &prev->touch[t->slot]; | ||
| 81 | float dx = t->prop[TP_POS_X] - x; | ||
| 82 | float dy = t->prop[TP_POS_Y] - y; | ||
| 83 | float mx = t->prop[TP_POS_X] - ot->prop[TP_POS_X]; | ||
| 84 | float my = t->prop[TP_POS_Y] - ot->prop[TP_POS_Y]; | ||
| 85 | da2 += dx * my - dy * mx; | ||
| 86 | } | ||
| 87 | da2 /= n; | ||
| 88 | da = da2 / r; | ||
| 89 | return da; | ||
| 90 | } | ||
| 91 | |||
| 92 | static float move_filter(float x, float x0, float fuzz) | ||
| 93 | { | ||
| 94 | if (x > x0 - fuzz / 2 && x < x0 + fuzz / 2) | ||
| 95 | return x0; | ||
| 96 | if (x > x0 - fuzz && x < x0 + fuzz) | ||
| 97 | return (x0 * 3 + x) / 4; | ||
| 98 | if (x > x0 - fuzz * 2 && x < x0 + fuzz * 2) | ||
| 99 | return (x0 + x) / 2; | ||
| 100 | return x; | ||
| 101 | } | ||
| 102 | |||
| 103 | void gru_init_motion(struct grail *ge, const struct touch_dev_caps *caps) | ||
| 104 | { | ||
| 105 | struct gesture_recognizer *gru = ge->gru; | ||
| 106 | struct move_model *state = &gru->move; | ||
| 107 | float x = caps->info[TP_POS_X].maximum - caps->info[TP_POS_X].minimum; | ||
| 108 | float y = caps->info[TP_POS_Y].maximum - caps->info[TP_POS_Y].minimum; | ||
| 109 | float r = sqrt(x * x + y * y); | ||
| 110 | state->xfuzz = x / SN_MOVE; | ||
| 111 | state->yfuzz = y / SN_MOVE; | ||
| 112 | state->rfuzz = r / SN_ZOOM; | ||
| 113 | state->afuzz = r / SN_ROTATE; | ||
| 114 | state->xbar = BAR_MOVE * state->xfuzz; | ||
| 115 | state->ybar = BAR_MOVE * state->yfuzz; | ||
| 116 | state->rbar = BAR_ZOOM * state->rfuzz; | ||
| 117 | state->abar = BAR_ROTATE * state->afuzz; | ||
| 118 | } | ||
| 119 | |||
| 120 | void gru_reset_motion(struct grail *ge, | ||
| 121 | const struct touch_frame *frame) | ||
| 122 | { | ||
| 123 | struct gesture_recognizer *gru = ge->gru; | ||
| 124 | struct move_model *state = &gru->move; | ||
| 125 | compute_position(&state->x, &state->y, frame); | ||
| 126 | state->r = compute_radius(state->x, state->y, frame); | ||
| 127 | state->a = 0; | ||
| 128 | state->ntouch = frame->nactive; | ||
| 129 | } | ||
| 130 | |||
| 131 | void gru_compute_motion(struct grail *ge, | ||
| 132 | const struct touch_frame *frame) | ||
| 133 | { | ||
| 134 | struct gesture_inserter *gin = ge->gin; | ||
| 135 | struct gesture_recognizer *gru = ge->gru; | ||
| 136 | struct move_model *state = &gru->move; | ||
| 137 | float x, y, r, a; | ||
| 138 | compute_position(&x, &y, frame); | ||
| 139 | x = move_filter(x, state->x, state->xfuzz); | ||
| 140 | y = move_filter(y, state->y, state->yfuzz); | ||
| 141 | r = compute_radius(x, y, frame); | ||
| 142 | r = move_filter(r, state->r, state->rfuzz); | ||
| 143 | a = state->a + compute_rotation(x, y, r, &gru->frame, frame); | ||
| 144 | a = move_filter(a, state->a, state->afuzz); | ||
| 145 | state->x = x; | ||
| 146 | state->y = y; | ||
| 147 | state->r = r; | ||
| 148 | state->a = a; | ||
| 149 | state->ntouch = frame->nactive; | ||
| 150 | } | ||
