| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch extends the API with parallel new/delete functions,
aiming to eventually replace the open/close function. The new
functions give access to the grail gesture frames, containing
gestural transform information. This information is useful in its
own right, and will eventually replace the internal recognizer.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Start a gentle API change by exposing utouch-frame through grail,
and deprecating the grail_contact struct. Old programs compile and
run fine. To only use the new api, compile with -DGRAIL_NO_LEGACY_API.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Signed-off-by: Jussi Pakkanen <jussi.pakkanen@canonical.com>
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Touch gesture events follow the same logic as drags, except they
cannot be held back but are emitted immediately.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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In the making of grail1, the intention was never that the
gin, gru and touch symbols be exported. Rectify this by adding
an explicit symbols file used during linking.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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The original grail uses an internal touch framework and exports some
touch information as extended attributes to gesture events. This was
never quite the intention, but rather to expose gestures and touches
on a similar footing, such that grail can be input agnostic. This
patch starts off by replacing the internal touch framework with the
utouch-frame engine.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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The current grail operates via callbacks. In order to make grail work
as a pipe, where input and output can be controlled externally, add
the missing event queue for gestures, and align the code to simplify a
switch.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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This patch adds the possibility to extract the current set of
contacts from the grail state.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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To be able to model touch information uniformly across all supported
devices, the semantics of the touch attributes has to be treated
explicitly. Drop the generic touch property array and replace it
by an actual structure. In addition, the touch-engine abstraction
turned out to not be needed, so drop it as well.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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Use the names drag, pinch and rotate, and remove the combo gesture.
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
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