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/*****************************************************************************
 *
 * grail - Gesture Recognition And Instantiation Library
 *
 * Copyright (C) 2010 Canonical Ltd.
 * Copyright (C) 2010 Henrik Rydberg <rydberg@bitmath.org>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 ****************************************************************************/

#include "grail-recognizer.h"
#include <math.h>
#include <stdio.h>

static const int getype[DIM_TOUCH + 1] = {
	0,
	0,
	GRAIL_TYPE_ROTATE2,
	GRAIL_TYPE_ROTATE3,
	GRAIL_TYPE_ROTATE4,
	GRAIL_TYPE_ROTATE5,
};

static const int fm_mask = 0x08;

static void set_props(struct combo_model *s, const struct move_model *m)
{
	s->prop[GRAIL_PROP_ROTATE_DA] = m->fm[FM_A].action_delta;
	s->prop[GRAIL_PROP_ROTATE_VA] = m->fm[FM_A].velocity;
	s->prop[GRAIL_PROP_ROTATE_A] = m->fm[FM_A].value;
	s->nprop = 3;
}

int gru_rotate(struct grail *ge,
	       const struct touch_frame *frame)
{
	struct gesture_recognizer *gru = ge->gru;
	struct combo_model *state = &gru->rotate;
	struct move_model *move = &gru->move;
	int mask = state->active ? (move->active & fm_mask) : fm_mask;
	if (!move->multi) {
		if (state->active) {
			gru_end(ge, state->gid, move,
				state->prop, state->nprop);
			state->active = 0;
		}
		return 0;
	}
	if (!(move->tickle & mask))
		return 0;
	if (!state->active) {
		int type = getype[move->ntouch];
		if (!type)
			return 0;
		state->gid = gin_gid_begin(ge, type, PRIO_GESTURE, frame);
		state->active = 1;
	}
	if (!(move->active & fm_mask))
		return 0;
	set_props(state, move);
	gru_event(ge, state->gid, move, state->prop, state->nprop);
	return 1;
}