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/*****************************************************************************
 *
 * grail - Gesture Recognition And Instantiation Library
 *
 * Copyright (C) 2010 Canonical Ltd.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *      Henrik Rydberg <rydberg@bitmath.org>
 *
 ****************************************************************************/

#include "grail-recognizer.h"
#include <math.h>

static const int TAP_INIT = 0;
static const int TAP_BEGIN = 1;
static const int TAP_END = 2;
static const int TAP_CANCEL = 3;

static const int TAP_MIN_GAP_MS = 25;
static const int TAP_MAX_GAP_MS = 400;

int gru_tapping(struct grail *ge,
	      const struct touch_frame *frame)
{
	struct gesture_recognizer *gru = ge->gru;
	struct tapping_model *state = &gru->tapping;
	struct move_model *move = &gru->move;
	grail_prop_t prop[DIM_GRAIL_PROP];
	if (state->status == TAP_CANCEL) {
		if (move->ntouch)
			return 0;
		else
			state->status = TAP_INIT;
	}
	if (move->ntouch > state->ntouch) {
		if (!state->ntouch) {
			state->start = frame->time;
			state->status = TAP_BEGIN;
		}
		state->ntouch = move->ntouch;
	} else if (move->ntouch < state->ntouch) {
		if (!move->ntouch)
			state->status = TAP_END;
	}
	if (state->status == TAP_INIT)
		return 0;
	if (state->ntouch < 1 || state->ntouch > 5) {
		state->status = TAP_CANCEL;
	}
	if (frame->time - state->start > TAP_MAX_GAP_MS) {
		state->status = TAP_CANCEL;
	}
	if (state->status == TAP_END &&
	    frame->time - state->start < TAP_MIN_GAP_MS) {
		state->status = TAP_CANCEL;
	}
	if (state->status == TAP_CANCEL) {
		if (state->active) {
			gru_end(ge, state->gid, move);
			state->active = 0;
		}
		state->ntouch = 0;
		return 0;
	}
	if (frame->time - state->start < TAP_MIN_GAP_MS)
		return 0;
	if (!state->active) {
		int type = GRAIL_TYPE_TAP1 + state->ntouch - 1;
		state->gid = gin_gid_begin(ge, type, frame);
		state->active = 1;
	}
	if (state->status != TAP_END)
		return 0;
	prop[0] = frame->time - state->start;
	gin_gid_event(ge, state->gid,
		      move->x.val, move->y.val, state->ntouch,
		      prop, 1, GRAIL_STATUS_END);
	state->status = TAP_INIT;
	state->ntouch = 0;
	state->active = 0;
	return 1;
}