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authorHenrik Rydberg <rydberg@euromail.se>2010-04-10 22:57:26 +0200
committerHenrik Rydberg <rydberg@euromail.se>2010-04-15 06:10:07 +0200
commit963d6f71bb64125603d59c8bb70eaeec38c6fd72 (patch)
tree87dc34640a4e47cee618ebbc8d665e100e21239f /src/hwstate.c
parent9c24576540ba57449c31bafcb8f4aab41b8623b7 (diff)
Introduce the MTState
The HWState keeps, for good reason, both touching fingers and fingers going away. However, this implies that additional logic is needed to keep track of the number of actual touching fingers. In particular the test for touching fingers is somewhat misplaced in hwstate.c. Moreover, HWState should only exist in one instance, since it contains data which does not need to be referred to during gesture extraction. This patch introduces the MTState structure, which keeps more digested data for gesture extraction. In particular, it only keeps the actual touches. Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
Diffstat (limited to 'src/hwstate.c')
-rw-r--r--src/hwstate.c69
1 files changed, 2 insertions, 67 deletions
diff --git a/src/hwstate.c b/src/hwstate.c
index 7e40b50..50e34de 100644
--- a/src/hwstate.c
+++ b/src/hwstate.c
@@ -23,8 +23,6 @@
23#include <stdlib.h> 23#include <stdlib.h>
24#include <limits.h> 24#include <limits.h>
25 25
26const double FTW = 0.05;
27const double FTS = 0.05;
28const int XMAX = 32767; 26const int XMAX = 32767;
29 27
30void init_hwstate(struct HWState *s) 28void init_hwstate(struct HWState *s)
@@ -63,17 +61,6 @@ static void set_finger(struct FingerState *fs,
63 fs->hw.width_minor = hw->width_major; 61 fs->hw.width_minor = hw->width_major;
64} 62}
65 63
66static int touching_finger(const struct FingerData *hw,
67 const struct Capabilities *caps)
68{
69 if (caps->has_touch_major && caps->has_width_major)
70 return hw->width_major > 0 &&
71 hw->touch_major > FTW * hw->width_major;
72 if (caps->has_touch_major)
73 return hw->touch_major > FTS * caps->abs_touch_major.maximum;
74 return 1;
75}
76
77void modify_hwstate(struct HWState *s, 64void modify_hwstate(struct HWState *s,
78 const struct HWData *hw, 65 const struct HWData *hw,
79 const struct Capabilities *caps) 66 const struct Capabilities *caps)
@@ -96,11 +83,8 @@ void modify_hwstate(struct HWState *s,
96 for (hwk = 0; hwk < hw->nfinger; hwk++) { 83 for (hwk = 0; hwk < hw->nfinger; hwk++) {
97 sk = hw2s[hwk]; 84 sk = hw2s[hwk];
98 id = sk >= 0 ? sid[sk] : 0; 85 id = sk >= 0 ? sid[sk] : 0;
99 if (!touching_finger(&hw->finger[hwk], caps)) 86 while (!id)
100 id = 0; 87 id = ++s->lastid;
101 else
102 while (!id)
103 id = ++s->lastid;
104 set_finger(&s->finger[hwk], &hw->finger[hwk], id, caps); 88 set_finger(&s->finger[hwk], &hw->finger[hwk], id, caps);
105 } 89 }
106 90
@@ -111,52 +95,3 @@ void modify_hwstate(struct HWState *s,
111 /* sort fingers in touching order */ 95 /* sort fingers in touching order */
112 qsort(s->finger, s->nfinger, sizeof(struct FingerState), fincmp); 96 qsort(s->finger, s->nfinger, sizeof(struct FingerState), fincmp);
113} 97}
114
115const struct FingerState *find_finger(const struct HWState *s, int id)
116{
117 int i;
118
119 if (!id)
120 return NULL;
121 for (i = 0; i < s->nfinger; i++)
122 if (s->finger[i].id == id)
123 return s->finger + i;
124
125 return NULL;
126}
127
128int count_fingers(const struct HWState *s)
129{
130 int i, n = 0;
131 for (i = 0; i < s->nfinger; i++)
132 if (s->finger[i].id)
133 n++;
134 return n;
135}
136
137void output_hwstate(const struct HWState *s)
138{
139 int i;
140 xf86Msg(X_INFO, "buttons: %d%d%d\n",
141 GETBIT(s->button, MT_BUTTON_LEFT),
142 GETBIT(s->button, MT_BUTTON_MIDDLE),
143 GETBIT(s->button, MT_BUTTON_RIGHT));
144 xf86Msg(X_INFO, "fingers: %d\n",
145 s->nfinger);
146 xf86Msg(X_INFO, "evtime: %lld\n",
147 s->evtime);
148 for (i = 0; i < s->nfinger; i++) {
149 xf86Msg(X_INFO,
150 " %+02d %+05d:%+05d +%05d:%+05d "
151 "%+06d %+06d %+05d:%+05d\n",
152 s->finger[i].id,
153 s->finger[i].hw.touch_major,
154 s->finger[i].hw.touch_minor,
155 s->finger[i].hw.width_major,
156 s->finger[i].hw.width_minor,
157 s->finger[i].hw.orientation,
158 s->finger[i].hw.pressure,
159 s->finger[i].hw.position_x,
160 s->finger[i].hw.position_y);
161 }
162}